The Necropolitans of Coffinborne are a race of non-evil undead.. While the phenomenon that has spawned this race is not limited to the confines of the Vast Despair it is here they are not persecuted out of hand.

Negative energy leaking through lines in the world infect bodies whose souls are long home in the afterlife. The “soul” that animates it is unique and not related to the bodies original soul. There creatures rise from the grave “new born” to world.

Physical Description The Necropolitan phenomenon seems to only effect medium sized corpses. They arise with previous decomposition halted and arguably healed. Hair grows again shock white and their pupils radiate with brighter color then in life. Most are starved examples of their previous race.

Society and relations Outside of Coffinborne they are often hunted by locals not only because of their undead state but because they are not the people remembered by the living which often causes severe offense by those who recognize the host body. They bear no ill will toward any race in particular and have no unholy hungers which would provoke conflicts.

Alignment and Religion This race straddles neutrality despite being undead and mostly living in a place dominated by ancient evil. The fact that they are infant being animating corpses through Negative energy influences does not change their gentile nature.

A following of a nascent god, Thuune is the prominent belief among the Necropolitan people. A small cult of Urgothoa exists hidden within the evil minority and a smaller fraction of Necropolitans try to placate Pharasma with desperate zeal.

Racial Traits

+2 Charisma, -2 Strength and a -4 Dexterity Their unique birth weakens the host body as it repairs it leaving a weaker and much clumsier being pushed up from the grave dirt. The energy that animates them also gives them a potent sense of self.

p.Necropolitians are Undead.

Undead races are once-living creatures animated by spiritual or supernatural forces. An undead race has the following features.

Undead have no Constitution score. Undead use their Charisma score in place of their Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Undead have the darkvision 60 feet racial trait.
Undead are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
Undead are immune to bleed damage, death effects, disease, paralysis, poison, sleep effects, and stunning.
Undead are not subject to nonlethal damage, ability drain, or energy drain, and are immune to damage to physical ability scores (Constitution, Dexterity, and Strength), as well as to exhaustion and fatigue effects.
Undead are harmed by positive energy and healed by negative energy. An undead creature with the fast healing special quality still benefits from that quality.
Undead are immune to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
Undead do not risk death from massive damage, but are immediately destroyed when reduced to 0 hit points or fewer.
Undead are not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
Undead do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. This means that an undead creature can drink potions to benefit from their effects and can sleep in order to regain spells, but neither of these activities is required to survive or stay in good health.

p.Necropolitians are Medium creatures and receive no bonuses or penalties due to their size.

Their base speed is 30 feet.

Unnatural Benefit: Members of this race unnerve normal animals, and train to defend themselves against the inevitable attacks from such creatures. Members of this race take a –4 penalty on all Charisma-based skill checks to affect creatures of the animal type, and receive a +4 dodge bonus to AC against animals. Animals’ starting attitude toward members of this race is one step worse than normal.

Shards of the past Benefit: Members of this race have past lives that grant them two particular skills. Each member of this race picks two skills. The member of this race gains a +2 racial bonus on both of these skills, and those skills are treated as class skills regardless of what class the member of this race actually takes.


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