Tag: Settlement

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  • Whitefield

    An old road cuts past the farming village of Whitefield. East and west on either side of the road are a variety of vegetable cotton and barely farms. At the north are orchards filled with fruit trees. The population is mostly human, seventy more or less. …

  • Ten Hills

    Once a vibrant Halfling community neighboring [[Whitefield]] it fell on ruin when it was over run by bandits and other calamity. The surviving hobbit folk fled with some families staying in [[Whitefield]] as their new home. p. It was once a bandit …

  • Whitecrown

    The country that claims [[Whitefield]]. A war that has waged against a dread horde of Orc's and their allies has lasted more then two centuries. This conflict has cut Whitecrown from [[Whitefield]] and the lands south. The generations passed have …

  • Coffinborne

    A small town in the [[Vast Despair]]. Populated almost entirely by a race of non-evil undead called [[Necropolitans]]. They have all willingly embraced undeath without succumbing the impulses others of their type suffer. p. Coffinborne also boasts a …

  • Pxnkhuut Ziggurat

    South of [[Under Country]] is a frozen tundra that stretches out far past the horizon called the [[Forgotten Fields]]. Eventually the jagged ice pours into a black, unforgiving sea. In the center of the primal country is a giant structure carved from …

  • Trouthollow

    When [[Ten Hills]] was overrun by bandits and treachery the bulk of the four families who escaped travel east until they found a verdant area on the edge of volcanic soil. Within view of the smoke and ash being belched by the [[Valley of Fire]] the …

  • Rivvihuas

    The Gnomish city connecting [[Under Country]] to the world north. It also houses the maps of the tunnels interconnecting the four Gnome cities. The common translation is "Wheel House" or "Gate House". Home to the House of Maps. A venerated academy …

  • Jintihuas

    The smallest of the four Gnomish cities in [[Under Country]]. Its shell and workings face due east to a gaping valley of which that have no full measure. From the ancient workings alchemical mirrors adorn the eastern walls and reflect celestial light, sun …

  • Sprejasfin

    A symphony of thousands of mechanical wonders thrumming in time. It is believed that the workings in this city power the wheel to turn and the sections of the cities that move to manage their locomotion. Even the eldest records cannot confirm this and the …

  • Vishinihienhuas

    In the common tongue called the Green House. A place where mystically forged farmings tracts help feed the Gnome people. Home to the House of Hooks, the military academy where the Gnomish army trains and stays. The city is also somewhat of a criminal …

  • Greenbelt

    Beginning as an outpost for [[Whitecrown]] to watch for enemies from the [[Valley of Fire]] approaching the fertile soil led to the small scouts making it their home. One of the largest Halfling communities it lies seven hundred and fifty miles north of …

  • Kruunhaag

    The great layers beneath the Gnomish cities belong to the Dwarves. One of the densest populations of the people in the known world. The stout folk rarely leave their homes in enough numbers to have impressed upon the modern world above in centuries. …

  • Temple of Farewells

    A temple city to Urgothoa. Populated by monstrous entities ruled by Nagaji after being freed from slavery from their Naga masters. The finest wine in any known land is produced here.

  • Elfhaven

    A strange landmark in the [[Vast Despair]] because at first glance this seems more or less a normal city. More then a third of the population is composed of half-elves. The oddity begins in that their are no elves to speak of. And the various sources of …

  • Tower of Fenay

    Protected by an elite honor guard north west of the capital city. It is home to the vast wealth of [[Whitecrown]]. The city itself lies around the tower itself and the south shore of the lake. It is considered better defended then the capital city itself. …

  • Lin

    The actual name of this city is Leina'sur'dintha shortened for the ease of humanity. It was an Elven tributary before the [[Burntclaw Horde]] razed it to the ground.

  • Arbor Rock

    A mining town said to be built from Dwarven stone. Whether fact or Bard's embellishment is unknown but of all the places to fall beneath the [[Burntclaw Horde]] this one is most intact.

  • Dursim

    Said to be blessed by Shelyn as it historically produced some of the countries greatest artists. This was the northern most city to fall and the closest to the old road.

  • Sur an Duva

    A living city moving throughout the great forest along the canopy of animate trees through powerful druid magic. It is the first city of the [[Giant's Wood]] and the first gathering of Elves in this number in known history.